ONLINE GAME: CYBER DETECTIVE

ONLINE GAME: CYBER DETECTIVE

Client: Unilever

Number of participants: 250

Newspaper headlines flash from incredible benevolence. 4 individuals wishing to remain anonymous performed 4 large-scale charitable works. The public decided not to respect their desire to remain anonymous and, after finding these 4 individuals, to thank them and honor them with top-level awards. But how to find them? Unilver players ’teams had to collaborate remotely. They received snippets of emails, social questionnaires, and other clues to the email. mails. The task of the home detectives was to analyze the evidence and determine who these benefactors are! The first team to reveal the benefactors became the winner of the game!

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